If you ever needed a lot of individual chunks instead of a large mesh, you know that it's not so easy to spilt the mesh (in a grid) and detach all the resulting elements into individual meshes. If you only need to separate it in let's say 10,000 individual pieces, this script may be for you:
Recently I've been asked by a co-worker to write a very simple script to randomly shift UVW Map gizmo of selected objects by an amount in a given range. And that's what it does. I'm open to any suggestion as to how to increase its usefulness, though.
As the standard way of connecting vertices in a spline has always been a personal pet peeve of mine I've made this small macroscript and assigned it to a keyboard shortcut. Before using that I'd occasionally stumble upon a case where Create Line method would ask me if wanted to weld the vertices and whether I picked Yes or No the new line wouldn't be created. This as well as some snapping issues made me write the script. So much for the background, I hope it will be useful for someone else as well.